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-
- IGGY types up for ya the full docs to Virocop :)!
-
- VIROCOP INSTRUCTIONS
-
- Hardware Requirements
-
- To play Virocop you will need an Amiga with at least one Megabyte of RAM.
- The game will enhance itself by providing a RAM disk if you have more than
- one Megabyte of memory to reduce loading times. If you have an Amiga with
- the AGA chipset, e.g. an A1200 or an A4000, then the game will enhance itself
- further by displaying extra features. A second floppy disk drive is useful
- but not essential, as minimal disk swapping takes place.
-
- Virocop AGA, reasonably enough, requires an Amiga with the AGA chipset, and
- will therefore currently only run on an A1200 or A4000. It also requires at
- least a 68020 CPU, as it takes advantage of some of the extra features
- provided. The AGA disks are amigaDOS disks, and the game is hard disk
- installable.
-
- KIT SUPPLIED.
-
- This manual. 3 floppy disks: 1 program disk, and 2 data disks
-
- Loading.
-
- Switch off your Amiga and remove any cartridges. Insert the Virocop program
- disk into drive DF0: and switch on. (A1000 owners should insert their
- kickstart disk as normal first).
-
- When prompted, please supply whichever of the two data disks is required.
- Please note that your own personal preferences, high score table, and name
- registration information may be saved onto your program disk, so the write
- protect tab must close the hole on the disk to allow this. Leave the write
- protect hole open if you do not wish to save these files to disk.
-
- Alternatively, Virocop AGA only may be installed on your hard disk, if you
- have one. Simply drag the install icon from your Virocop: disk to where you
- wish the game to be installed, and then double-click this copy. The install
- program will automativally create a Virocop drawer and copy all the required
- files to this directory. Once installed, all you then have to do is double-
- click on the Virocop icon in your new Virocop drawer to start the game. All
- disk accesses will then be redirected to yoor hard disk.
-
- In the unlikely event that your Virocop disks do not load then just
- download them again :)
-
- Name Registration.
-
- After loading, you will be presented with the "owner registration" screen.
- You have 17 letters to specify your name as you would like it to appear on
- the title screen. Type your name and then press ENTER. The game will attempt
- to save your name to the program disk so that you do not need to enter it
- again on subsequent loading. It also personalises your passsword for
- restarting on any level yo have played on the game. If y do not allow the
- game to save your name onto disk then you will have to input your name next
- time, and any passwords that you note down from this game session will be
- invalid on subsequent loads.
-
- If you accidently enter your name incorrectly and wish to change it, you can
- do so next time you load the game by holding the "help" key down just before
- the titles appear, and this will force the name registration to be done again
- from scratch.
-
- Controls.
-
- Moving D.A.V.E about:
-
- Keyboard.
-
- Many keys may be used, offering a wide choice of setups for left and right-
- handed players.
-
- up up up up
- Q W E R T Y U I O P
-
-
- down down DOWN DOWN
- A S D F G H J K L ;
-
-
- left left right right left left right right
- Z X C V B N M , . /
-
- The cursor arrow keys are also available.
- The ctrl, alt and both shift keys are used as fire buttons, and the space bar
- cycles through the available weapons.
-
- Joystick
-
- The joystick moves D.A.V.E. around the game environment, accelerating in the
- direction pushed. Pressing the button will fire the current weapon,
- indicated by the icon in the bottom right-hand corner of the screen.
-
- Joysticks with an independant second button can cycle through the available
- weapons using this button. Joypads usually have at least two buttons. If no
- second button is available, press the space-bar. A CD32 game controller may
- be used. In this case the red button is the main fire button, the blue button
- cycles through the the available weapon slots.
-
- Mouse. AGA version only.
-
- Push the mouse button in the required direction to move D.A.V.E. Press the
- left button to fire, and the right button to change weapons.
-
- Player Options.
-
- Press any function key during the title sequence or demo game to bring up the
- options screen.
-
- The following options are available:
- F1: - Cycle through game modes:
- 1. 1P - one player, 3 lives.
- 2. 2P - two player alternating, 3 lives each.
- 3. TEAM - Two player team mode. Player one controls the body, and player two
- controls the head. Thus one person is responsible for movement, ans the other
- for firing. Brave solitary players may like to try controlling D.A.V.E. with
- two joysticks at once.
-
- F2: - Select player one control method, either joystick port 2, port 1 or
- keyboard.
- F3: - Select player two control method, either joystick port 2, port 1 or
- keyboard.
- F4: - In-game music ON or OFF.
- F5: - Fast start password entry.
-
- A cursor will appear under the 7-letter password at the botom of the screen,
- initially set to `???????`. You may enter a password using your chosen input
- device to change each letter up or down, unless you are in keyboard mode. For
- convenience, the password may also be entered directly on the keyboard. Thus
- keyboard mode would be ambiguous. Once a password has ben input, press fire
- or ENTER to start the game. If the password is valid, the game will start on
- the corresponding level, with the same weapons and battery. This password
- will remain in effect for subsequent game starts until another is entered. If
- the password is invalid you will return to the titles and the game will start
- from the beginning.
-
- Note that your high score entries may be saved to the program disk if the
- write-protect hole is closed, along with your selections on F2, F3 and F4. So
- if you intend to always play with keyboard you need only to selct this mode
- once, then get a high score, and save this to disk. Next time you load the
- game it will remember your selections.
-
- Convenience Keys.
-
- Press the `Help` key during the game to pause. Press `Help` again or press
- fire to restart the game. During pause you may press the `Esc` key to quit
- the game and return to the titles sequence.
-
- The Story So Far...
-
- The controller shook her head in dismay. Another game zone had malfunctioned.
- This was the second one today. Worse, it was the fifth this week. She studied
- the map display. Several areas were flashing red, indicating that all was not
- well. Most of the zones affected were clustered together on the outskirts of
- the GameDisk. How was she going to explain to the clients that many of the
- game zones were not going to be operational...again? How was she going to
- explain it to the board? She had already had a grilling from Shacklehouse
- once this week and was more than anxious to avoid a repetition.
-
- The game zones had been set up on the GameDisk some twelve years ago. The
- idea had been scoffed at by the press at the time. How would you ever
- convince people to but virtual time-share experiences in another place
- without actually having to go there? Of course, it had been tried before, but
- the equipment had been so large that people still had to leave their homes
- and reside in places called `video arcades` to experience the game zones. Now
- with some miniturisation, the equipment could be used in the home, and people
- could experience the game zones without even getting out of bed in the mornin
-
- The game zones had become so popular that holiday brochures were sold in
- newsagents on a monthly basis. Of course, other companies had set up similar
- ventures. Well, you know what they say about imitation, but the GameDisk
- still had the biggest amd best game zones on offer. The media finally
- admitted that maybe this was a winner after all, and jumped joyfully on the
- bandwagon, organising competitions, special features and creating media
- celebrities out of holiday reviewers.
-
- Special holiday shops and begun to appear, offering `The thrill of a lifetime
- a holiday in a box`. Shelves were stacked high and wide offering time-share
- holidays in the GameDisk`s zones. New ones were being added every week. The
- sports zones and the shoot-em-up zones had recently been joined by the
- platform zones and military zones. The adventure zones were under
- construction. Chain stores and supermarkets also began to sell holidays,
- although it wasn`t always possible to take a day trip before the two-week
- vacation.
-
- Right now though it had all gone horribly wrong. Contact had been lost with
- many of the game zones. It was clear from the map display that something had
- broken into the GameDisk from...out there! And it was spreading fast. It was
- time to shut down the film-processing lab and commandeer the clients`
- holiday snaps to look for clues.
-
- The controller took a deep breath and knocked on the boardroom door. She had
- been summoned to this emergency meeting and had an overwhelming desire to be
- just about everywhere else but here at this moment. At least she had some
- evidence of the cause of game zone failures. She carried the envelope of
- glossy 8 by 10 colour photos to the table and sat down. Many of the clients
- had unwittingly taken photosgraphs of the cause of the disruption, thinking
- that it ws just a new attraction in the zone. They had been the lucky ones.
- How many clients had apparently gone home early yesterday, over two dozen?
- Perhaps they hadn`t gone home at all. Almost certainly they had strayed too
- close to these invading creatures, giant viruses, spreading out across the
- game zones. The viruses were tapping into the power and control systems
- causing mass disruption everywhere. They seemed to be feeding off the power
- and spreading rapidly throughout the GameDisk. The corporation couldn`t risk
- letting more clients into the affected zones. No, it was time to send in the
- authorities. An elite policing authority had been set up for just such
- emergencies, the Virocops. At times like these though it is no good sending
- in just any Virocop. Wgat you need in a situation like this is a Virocop
- with attitude, a virocop who can take care of itself, a Virocop who doesn`t
- take "Maybe" for an answer. What you need is D.A.V.E. - the Digital Armoured
- Virus Exterminator. (KOOOOOL!! :))
-
- The Mission.
-
- D.A.V.E. needs to collect power balls in the combat zones to pay for new
- weapons. Power balls are produced by many enemies as they are despatched.
- They deteriorate rapidly so they should be picked up immediately. They come
- in three distinct colours, low power are blue, mid power are red, and high
- power are green. Collected power can be used to power up circuit lines to
- make new weapons available.
-
- Beware that when D.A.V.E. is destroyed, all the power carried is lost. Power
- is automatically deposited at restart points for safekeeping.
-
- Weaponry.
-
- D.A.V.E. can take three weapons to each combat zone. At least one of them
- must be an infinate shot weapon, which will be the primary weapon. The
- secondary and tertiary weapons may have limited shots. Additionally a fourth
- weapon slot exists for any weapon discovered in the combat zone as an orange
- box. After picking up such a box, the weapon may be viewed by selecting the
- last weapon slot using the second button or space bar. There are a number of
- special weapons dotted around, and each will have very limited number of
- shots, but they are powerful weapons. Use them wisely. Picking up a special
- weapon replaces any previous special weapon completely.
-
- Before D.A.V.E. is sent to each combat zone, you have an opportunity to
- select the three weapons to take, and you may pay some of the collected power
- towards new, more powerful weapons. The weapon selection system consists of
- D.A.V.E.`s central processor connected to weapon boxes by circuit tracks.
- D.A.V.E.`s collected power is shown as a 3 digit LED display in the centre.
- You may spend this on any of the 12 weapons connected to the side or top of
- the chip. Rotate the purple pointer round the chip to the required pin using
- left and right. Left rotates the pointer clockwise, right rotates it anti-cl
- ockwise. Press fire and the display will move to show the box at the end of
- the track. If you wish to put power into the line then push up while pressing
- fire. You can change your mind and remove power just entered by pushing down
- and pressing fire. The cross-hair cursor at this point shows the maximum
- distance that can be covered on the current line. If you power the whole line
- the box is highlighted and the weapon may then be selected in one of the
- slots at the bottom. The weapon will now be available until the end of the
- game.
-
- To put your desired weapons into D.A.V.E.`s three slots, rotate the purple
- pointer to one of the three pins at the bottom of the chip next to the EXIT
- pin. Press fire and push up or down to flip through all the available weapons
- Note that each weapon can only appear in one box at a time, and only the
- infinate-shot weapons can be selected for the primary slot on the left.
-
- When you are satisfied with the weapon selections, rotate the purple pointer
- to the EXIT line and press fire.
-
- Weapons available are:
-
- 1) Single shell. Fast repeat but low damage. Default for slot 1
- 2) Mortar. Slow repeat lobbed weapon for mid damage. Default for slot 2.
- 3) Mine. Slow repeat dropped weapon. High damage area. Default for slot 3.
- 4) 3-way shell. Fast-repeat shells 22.5 degrees apart.
- 5) Plasma surround. All round close-range protective shot.
- 6) Missile spread. 8 high-damage short-range missiles.
- 7) Twin missile. High-damage slow-repeat missiles. Limited shots.
- 8) Homer. High-damage target-seeking single homing missile. Limited shots.
- 9) Twin Homer. High-damage target-seeking homing missile pair. Limited shots.
- 10) Small flame-thrower. Mid-range directable weapon.
- 11) Plasma. 3-way fast-repeat low-range plasma. 2 high, 1 low.
- 12) Large flame-thrower. Long-range directable weapon.
- 13) Twin bolt laser. 2 parallel bolts
-
- Shots Remaining Bar
-
- Certain weapons have unlimited shots. These are indicated by a solid blue bar
- beneath the weapon icon in the bottom right panel on the screen. Limited shot
- weapons have a graduated bar. The number of graduations indicates the number
- of shots remaining. These also change colour from green through to red as the
- number diminishes. 14 shots maximum are shown individually. If more shots
- remain from that, the rightmost graduation is wider.
-
- Once a limited shot weapon is used, it will no longer be selectable in this
- zone. It will be replenished when you complete the zone. Firing will revert
- to your slot 1 weapon, which will always be an unlimited shot weapon.
-
- Lives.
-
- D.A.V.E. starts each game with 3 lives. Bonus lives may be discovered within
- the game as small floating D.A.V.E.`s. Additionally, extra lives are awarded
- at 10,000, 40,000, 90,000, 160,000, and 250,000 points.
-
- Your current battery and energy status are shown in the bottom left panel.
- There are 4 different battery sizes. As D.A.V.E. is damaged, the colour
- drains away until the battery is empty. The number of lives remaining is
- shown in the bar beneath the battery.
-
- Viruses.
-
- There are a number of viruses within each game zone. This is shown next to
- your score at the top of the screen. The exit from the zone will not let you
- pass until all viruses in the zone are destroyed.
-
- As each virus is despatched, a bonus letter is released. These letters form
- the password which will allow you fast access to the next zone on later plays
- as detailed in the next section. The complete password is shown to you after
- you successfully leave the zone.
-
- Password System.
-
- Your passwords are personal to you. No-one else will have the same ones as
- you. As you complete each zone of the game, the full password is displayed on
- the screen. Write it doen somewhere. You can restart the game at the
- beginning of the next zone with the battery and available weapons that you
- had. by typing in the password on the options screen, see "Player Options".
-
- Note therefore that if you reach the same zone with different available
- weapons and/or a different battery then you will be given a different
- password.
-
- Play Recommendations.
-
- Keep your eyes peeled for battery upgrades and extra lives and don`t pick up
- energy that you can`t use. If your battery is full, leave the energy for
- later - you might need it.
-
- It is a good idea to commit all your power to weapon lines at the earliest
- opportunity as it will be lost if D.A.V.E. is destroyed on the next level.
-
- Try to pick up a good balance of weapons for the 3 slots. At least one long
- range weapon is recommended, especially for the Urban Jungle end of level.
-
- Search out all of the viruses on each level. Use the counter display to find
- out whether there are more remaining.
-
- Play defensively if you are running out of energy, as losing a life will cost
- you all of the power balls that you are carrying.
-
- Limited weapon shots are replenished only at the beginning of each new zone.
- Use them wisely.
-
- Different weapons will have different effects on the various enemies
- encountered. Some weapons may appear slow and clumsy, but are very effective
- against big, slow or stationary targets that would take a lot of pounding
- from fast but weak weapons.
-
- Keep well away from edges that drop into water or lava, or other less-than-
- solid substances. D.A.V.E. doesn`t work very well in liquids.
-
- Software Features
-
- Stereo sound effects when the music is switched off. Effects are routed to
- the left or right channels depending on the position of the sound event on
- the screen.
-
- A RAM disk is set up if sufficient memory permits to cache loaded data,
- speeding up subsequent loading times.
-
- Extra chip memory will provide a smoother game flow as a better screen
- display is switched in.
-
- Non-AGA version automatically detects AGA or enhanced CPU Amigas and upgrades
- some effects to AGA standard.
-
- Typed up by IGGY/HF ON THE 30TH JUNE 1995
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